Working vocabulary · feedback edition

Padel calls.

Six groups for clearer partner communication. Browse together, search any phrase, and mark calls you want to discuss.

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Tap a section to open it. Use + to mark anything worth discussing.

Showing all calls
01 Ownership Who should play the ball?

Used during the point when confusion over responsibility or the glass could cost the rally.

Mine!

WhenThe ball could be played by either partner, but the caller has the better position.

DoI am taking it; clear space.

Yours!

WhenThe partner is better placed.

DoYou take it; I will reposition.

Help me!

WhenThe caller cannot reach the ball.

DoSprint and cover it now.

Ehh!

WhenThe partner is about to hit a ball that will probably fly long.

DoFreeze the racket and let it go.

Glass!

WhenThe partner might play the ball too early.

DoLet it pass and play it after the back-wall rebound.

Mine / Yours allocate the ball.

Help me transfers responsibility urgently.

Ehh / Glass tell the partner not to hit immediately.

02 Opponent position Where are they moving or standing?

These calls tell a partner what is happening behind their back.

Panel key

3Drive-side opponent
7Revés-side opponent
10Both opponents

Established positions

3 / 7 + back

Examples3 back; 7 back.

MeansThat opponent is established near the back.

3 / 7 + middle

Examples3 middle; 7 middle.

MeansThat opponent is caught between the baseline and net.

3 / 7 + up

Examples3 up; 7 up.

MeansThat opponent is established at the net.

Back, back, back

FormRepeated without a number.

MeansBoth opponents are at the back.

10 up

MeansBoth opponents are established at the net.

Movement

3!

WhenOpponent 3 starts moving forward.

MeansThat opponent is coming to the net now.

7!

WhenOpponent 7 starts moving forward.

MeansThat opponent is coming to the net now.

3, 3, 3!

WhenOpponent 3 keeps moving forward after the initial call.

MeansRunning commentary for the partner who cannot see that opponent; keep tracking the advance aloud.

7, 7, 7!

WhenOpponent 7 keeps moving forward after the initial call.

MeansRunning commentary for the partner who cannot see that opponent; keep tracking the advance aloud.

10, 10, 10!

WhenBoth opponents start coming forward.

MeansBoth opponents are closing the net.

7 back reports a settled state.

Seven! reports movement.

Repetition communicates continued movement or urgency.

Relative positions

3 deep / 7 deep

MeansThat opponent is farther from the net than their partner.

TacticPrefer targeting the deeper opponent.

3 short / 7 short

MeansThat opponent is closer to the net than their partner.

TacticIdentifies the more advanced opponent.

3 glue / 7 glue

MeansThat opponent is extremely tight to the net.

TacticA lob needs less depth to clear them.

Pair positioning

Close!

WhenA playable gap opens through the middle, or between the partner and the opponent at the net.

DoCompress that space: close toward the caller or move forward enough to cover a drop shot.

Close with me!

DoMove forward together and avoid leaving a diagonal gap.

03 Ball read & timing What will the ball do, and when?

Usually called by the player with the better side-on view. Bounce calls should arrive before the bounce.

Bounce predictions

Easy bounce!

WhenA slow lob or gentle ball will rebound comfortably.

DoDo not rush the shot.

Big bounce!

WhenThe ball will kick high or fast.

DoAdjust position and prepare for a strong rebound.

Dead bounce!

WhenThe ball will lose energy and remain low.

DoMove forward or down quickly.

Ugly bounce!

WhenSpin, glass, or court contact makes the rebound unpredictable.

DoStay adaptable; do not commit early.

Contact timing

Jump now!

DoLeave the ground immediately to meet the ball at the right height.

Hit early!

DoStrike before the ball reaches the wall.

Hit after!

DoAllow the wall rebound, then play it.

Boast!

ExpectA double-wall trajectory.

04 Tactical intent What kind of shot should we play?

These calls tell the partner what level or type of attack the situation supports.

Rally management

Patience!

MeansMaintain the rally; do not force a winner.

Reset!

MeansNeutralize with a safer ball, often a lob, and rebuild the point.

Hold!

MeansHold the defensive position; the situation does not justify advancing yet.

Hold! Hold! Now!

MeansHold position, then advance quickly.

Attack!

MeansThe bounce and player position are good enough to become aggressive.

Maintain shots

Maintain!

MeansControl the next volley or overhead with pace and placement that protects the pair's net position; do not force the finish.

Dropshot!

MeansPlay the short drop.

Tap down!

MeansControl a high overhead downward while retaining net position.

Pressure and finishing

Firm!

MeansApply full pressure, generally toward the opponents' feet rather than the lines.

Pop out!

MeansThe trajectory is suitable for bouncing the ball out of court.

Open!

MeansFinish into the open space the caller can see; defaults to the middle.

Fence!

WhenThe caller can see that the hitter's angle and the opponents' positions make the fence a strong target.

DoPlace the shot toward the fence to create a difficult reply and improve the chance of winning the point.

MaintainMaintain · Tap down
PressureFirm
FinishOpen · Pop out

Attack is a general green light, while Open identifies a finishing opportunity.

05 Alerts What needs attention or action now?

Short calls for danger or fast-changing situations. Some prompt readiness; others trigger an immediate action.

Attention!

WhenThe caller reads an opponent's body language and expects a fast ball or smash that could surprise the partner.

DoGet ready immediately: raise the racket, brace, and track the hitter.

Block!

WhenA fast smash is coming directly at the partner.

DoRaise the racket and prepare to block the ball.

Go!

DoSprint forward to intercept the rebound.

Door, door, door!

DoRun through the court door and hit the ball.

No, no, no!

DoCancel the caller's previous instruction and reassess.

Here!

MeansCall the partner's attention to where the ball is going.

Poach!

WhenAn opponent is crossing on the partner's shot.

DoUnder the proposed agreement, respond with a lob.

06 Pre-point serve What is our serve plan?

Calm planning codes spoken before the serve rather than reactions during a rally. Chain only the dimensions required, in this order.

SpeedFast · Medium speed · Slow
SpinBack spin · Flat · Side spin
Aim forLine · Deep
DirectionCorner · Body · T

Examples

Fast and deep to the body

Medium speed and backspin to the T

Fast and flat, deep to the corner

Fast and flat for the line

Slow and deep to the corner